This is done by tracking not only how often a vehicle/implement is used but also how they are used, and slowly degrading the machine correspondingly. If you bought two tractors of the same model, and only used one of those tractors, you would still have to pay the same amount for both.įarming Simulator 19 replaces this system with one that takes into account the actual usage of each machine, and also allows you to decide when to pay the price for maintenance - or even whether you want to pay it at all. Each vehicle had a set value for maintenance, which had to be paid every single night - regardless of anything. Note: Collisions do not cause damage to any machines.įarming Simulator 17 handled vehicle maintenance costs as a fixed, daily expense. Keeping machines in good condition saves a lot of money in the long run. This leads to higher consumption of Fuel and other materials, and slows down all fieldwork. All machines degrade at least 5 times faster than the base rate while doing actual fieldwork.Īllowing your machines to degrade results in slower, weaker vehicles and tools. Vehicles and non-fieldwork Implements degrade twice as fast when driving on a field. Idle machines do not degrade at all, no matter how long they remain untouched. Machines can be repaired at any time from the Garage menu, but cost much less to repair at the Store or Workshop.Īll machines in the vanilla version of FS19 suffer damage at a rate of 100% damage per 16 hours (about 0.00173% per second), but only while moving or working. Repairing a machine back to perfect condition costs a fraction of the machine's original purchase cost (up to 1%), depending on how damaged the machine is. Vehicles lose Horsepower as their condition degrades, whereas Implements lose Maximum Work Speed. Farming Simulator 19 replaces the daily maintenance cost for Vehicles and Implements (which was used in Farming Simulator 17) with a new, voluntary Repair Cost.Īll Vehicles and Implements in the game suffer damage slowly over time, losing their effectiveness.
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